Northcliff Pass (
northcliffpass) wrote in
northclifflogs2019-11-15 06:44 pm
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OPEN | this winter brings all the cold to the yard
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surprise!
I. Snow!
A mere week after the grisly discovery in the Deep Forest and the subsequent dispersal of the eerie spectral visitors, all Northcliff Pass residents wake one exceptionally frigid morning to find themselves buried under several feet of snow. It is of the light and fluffy variety--at least for now--which provides no shortage of entertainment for the village children, and means one is less likely to throw one's back out while trying to shovel it clear of doorways and the streets.
That is your first order of business, as it happens: free yourselves from your wintry entrapment. Or don't, if you've got enough food and drink squirrelled away in your tiny peasant house that you don't need to venture out into the elements. The world is your cold, shitty, socially stratified oyster; ditch your responsibilities, sleep in.
II. Fete! at ye olde tavern
All Souls' Day came and went, and nobody can really be blamed for forgetting about it what with the ghosts and the gloomy business of seeing to the bodies. All that aside the Hammer and Spoke seems especially welcoming that first wintry night, once all the snow shovelling is finished and the streets are clear enough for foot traffic again; lit lanterns glow warmly outside the door, and from within come the sounds of joyful music. Fiddles, whistles, a drum, and plenty of laughter; it seems the snow has stranded a troupe of minstrels in the village, which means at least two or three nights of great fun for village residents.
In truth it will take more than a few nights of drunk mischief to lift the pall cast across the village after the previous month's discoveries, but maybe that's why so many people gravitate to the light and levity and warmth of a party. After such a close call with so much death, it's good to remind oneself that there's joy in the world, too.
III. Cramped Quarters
The nights might be filled with good company, food, and drink, but during the day the village has to contend with another frustration: the roads in and out of Northcliff Pass are closed until the snow melts.
This is a common experience--in late December, January, and February. Not so much in November, when farmers are preparing to take their surplus harvest and livestock down the mountain to Cliffside, or when caravans with schedules to keep to are preparing to head east towards Woodsedge. (The only road clear in that direction is guaranteed to take them past Turn--something no one wants to risk.) Even a few late-season pilgrims have found themselves stuck between Gods' Reach at the summit of the mountain, and the creature comforts of Cliffside below.
There's nothing to be done for it, of course, except to endure the unusually crowded streets, the lack of vacancies at the tavern, and the occasional herd of sheep or goats picketed in very odd places.
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"Johannes Dain," he replies in kind, shaking Lorne's hand. "I go by Dain, most days. It's a pleasure to meet you." He sounds like he means it, too, rather than simply following an introduction script; it's always a pleasure to meet someone who doesn't take themselves too seriously. Gods know he gets more than enough of that in Fairport.
"... that I what?" For a moment Dain looks utterly confused, following Lorne's gesture to the disturbed snow all around them. "That I lost my scarf? That's quite -- oh." Right. Of course. Maireglenne, Path of Light, penance, witchcraft. Several minutes of carefree fun in the snow had gone quite a ways in erasing Dain's memory. Back to the real world now; he straightens, loses the smile a little.
"Life is difficult enough without teaching children they're never allowed to enjoy themselves," he explains. "We usually try not to let our hair down, as it were, but... I admit, sometimes I can't pass up the opportunity."
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"That's a philosophy I can get behind. It's refreshing," Lorne says. For a Shepherd, he does not say. He's accustomed to dour and grim faces, not fun. Ever. But Lorne has witnessed the hardship children have experienced in this village and elsewhere, and people who are kind to children in an unkind world are worth paying attention to. "Shepherds usually keep their distance," he adds diplomatically. "And adults here are often so fed up with snow, year after year, that it's hard to take any enjoyment from it."
Speaking of hair being down, Lorne glances around for the missing scarf. "I imagine you didn't plan to be stuck here for the winter. Are you staying with the vicar for the time being?"
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He does laugh about the latter part. "I certainly didn't," he admits. "Strictly speaking, I'm not meant to be away for so long, but there's nothing anyone can do. And yes, Father Normand was generous enough to offer me some room at the chapel." Dain pauses, studying Lorne, a man so ready to stoop to childish enjoyment, but without the ready smile that usually comes with such a penchant. "And you? You're clearly not so fed up with snow. Are you a seasonal traveller as well?"
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Ah - he catches a glimpse of cloth beneath some kicked-up snow and goes to retrieve what turns out to be Dain's scarf. He shakes it out a bit to get most of the snow off, but it's going to be wet and chilly and therefore basically useless for its intended purpose. "You'll probably be able to send word of your status with one of the messenger birds; there aren't many and they can't fly during storms, but it's better than nothing." Lorne holds the scarf out to Dain. "In the meantime, you may wish to go somewhere warm before you catch a cold. The tavern sometimes has hot cider."
There is the lilt of invitation in Lorne's tone without words actually getting involved. He's Officially Curious about this Shepherd but doesn't want to be nosy.
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It also serves as a good reminder that many of the people Dain speaks to in this village will be related to each other in some form or other.
He makes a mental note about the messenger birds, takes his wet scarf back, and glances longingly towards the tavern. It's not quite time for a break yet, but it is rude to ignore an invitation, and he wasn't counting on getting soaked with snow when he planned his day. "Yes," he answers slowly, "I think I will. They say you'll grow accustomed to the cold in a matter of days, but I'm beginning to think I'm the exception to that rule."
And then, both an offer to pay and a brief clarification in case Dain misunderstood: "Would you like some as well?"
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He huffs out a breath of amusement. "People saying you'll adjust to the cold is probably wishful thinking and a desire to get through winter faster. If you want to be practical, buy an extra layer or two of warm clothing if you have the coin for it."
Lorne inclines his head in acceptance - at least the invitation. As much as he has no particular reason to keep himself out of such a petty debt with a Shepherd, Colin and Camilla are on his mind. Good luck paying for him, Dain. "Sure; the tavern's the best place to pick up news even if there's no cider to be had. I haven't been home for some time," he elaborates, gesturing down the street and beginning to walk towards their destination.
no subject
Hopefully there's a fire going as well as cider. Dain isn't wedded to the scarf, but he's wedded to the concept of not being cold anymore.
He knows the tavern's location well by now, standing tall on the side of town closest to Sands Creek. It doesn't take long for them to approach it, and it's warm enough inside that one can feel the difference the moment they cross the threshold. Dain gives Lorne that opportunity first, standing back to hold the door open, wide enough to enter but not so wide that warm air escapes out into the wintery street.